Blog of Scott Brodie


GDC 2012 Microtalk: How Designing For Love Can Change The World

I was honored to give a microtalk as part of the Games For Change session "How Designing For Love Can Change The World" at GDC 2012. My participation was unusual; I could not attend the show due to the expected birth of my first child, but the panel organizers graciously allowed me to participate by submitting my talk as a video. I'm happy they did, as the session and my part of it seems to have gone over really well.

My talk used the family and mating mechanics in Hero Generations as working examples to illustrate how games can offer unique player perspectives, and how those perspectives can influence how players behave outside of the game, for the better. It pulls some concepts from my article on truth in game design, while also providing some new examples of how to implement the concepts in practice. For those interested, I've posted a link to the slides (with script) and video below.

And yes, my handsome son Vaughn was indeed a GDC baby! He's here, healthy, and ready to take on the world.

GDC 2012 Microtalk - How Designing for Love can Change the World



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