Blog of Scott Brodie

2.21.2013

Project Horseshoe 2012 Talk: Designing Video Games at the Service of Humankind


I had the distinct honor of presenting to 50 of my game design peers at the Project Horseshoe 2012 conference in Boerne, Texas this past November. Finding a topic worthy of the conference goal, "positively influencing the art, science, and business of game design over the next five years", was no easy task. I ultimately chose to argue for the somewhat impractical approach of designing games based on fundamental human ideals, using the Olympics as a prime example of what can be achieved. I'm happy with how the talk turned out, and learned a lot from the discussion it sparked.

If you'd like to check it out, I've posted my slides (which include notes with more or less exactly what I said) for download here. I've also created a pdf version of the talk, available here.

I'd also recommend checking out the conference reports. A lot of great ideas were explored: http://www.projecthorseshoe.com/reports.htm

3 Comments:

Blogger hunterextremb said...

I think you model of developing game is so wide, you can't handle it when you are indie. Don't you think so?

February 22, 2013 9:01 PM  
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